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Yucatan

503296236Analyzed
2v2 RM · 4h ago on Aug 31, 2026· 55m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
888
+16
🇦🇷 Franks · Argentina
836
+19
🇦🇷 Turks · Argentina
898
-18
🇦🇷 Spanish · Argentina
897
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,877 11:40 16:57 37:06 ⛏ Fast Castle
fbouser Mongols
31 1,745 10:03 17:45 38:06 ⛏ Fast Castle
Cuakiecosa Spanish
27 1,491 12:07 18:28 ⛏ Fast Castle
CaroDaddy Franks
13 748 11:21 19:19 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,310 12,130 11,345 2,800 51,585 53,522
16,280 14,160 9,110 3,100 42,650 52,699
12,260 7,860 3,675 3,450 27,245 29,703
8,300 3,450 2,950 950 15,650 16,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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