AoeStats
← back

Yucatan

503296184Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1042
+16
🇧🇷 Persians · Brazil
1029
+17
🇺🇸 Aztecs · United States
1089
-18
🇺🇸 Bulgarians · United States
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
KING ROMA Aztecs
42 2,097 10:17 19:32 37:48 ⚔ Archer Rush
29 1,431 10:10 18:18 35:48 ⚔ Scout Rush
[GG] Trezeguet Japanese
27 1,353 10:58 16:46 32:58 ⚔ Scout Rush
Spaceman Spiff Bulgarians
19 967 10:41 19:15 40:50 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
20,305 13,555 13,390 1,500 48,750 52,385
20,060 17,656 8,875 1,740 48,331 50,214
14,560 10,730 6,800 1,700 33,790 36,814
13,890 7,665 5,970 3,990 31,515 33,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.