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Arabia

503296116Analyzed
2v2 RM · 18h ago on Aug 31, 2026· 36m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
704
+15
🇨🇱 Spanish · Chile
656
+21
🇲🇽 Chinese · Mexico
712
-17
🇮🇹 Persians · Italy
660
-15
Player eAPM Actions Feudal Castle Imperial Opening
Vichoste Teutons
28 1,022 12:21 20:47 31:10 ⚔ M@A into Skirms
Felipe25os Spanish
27 965 14:00 24:40 ⚔ Scout Rush
jsusdgz Chinese
25 903 13:03 24:49 ⚔ Archers into Skirms
patolo9393 Persians
12 454 9:21 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,980 6,743 3,690 1,525 20,938 21,653
6,375 5,941 3,270 1,420 17,006 20,716
7,495 4,355 950 100 12,900 19,428
5,780 3,440 1,245 740 11,205 12,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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