AoeStats
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Four Lakes

503295860Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 44m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1061
+12
🇨🇱 Spanish · Chile
947
+17
🇨🇱 Vietnamese · Chile
938
+17
🇺🇸 Portuguese · United States
992
-16
🇺🇸 Malay · United States
966
-15
🇺🇸 Lithuanians · United States
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,690 12:12 18:42 34:10 ⛏ Fish Boom FC
35 1,528 11:20 19:25 40:15 ⛏ Fish Boom FC
22 954 11:11 18:38 35:36 ⚔ Archers into Skirms into Fish Boom
17 756 13:19 21:15 34:23 ⚔ Fish Boom FC into Archers
17 763 11:00 16:10 34:24 ⛏ Fast Castle
16 700 10:19 16:01 31:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,185 13,483 10,760 3,100 46,528 64,742
21,070 16,315 7,440 900 45,725 54,666
16,740 9,060 6,700 2,800 35,300 43,962
14,030 11,274 8,270 1,700 35,274 42,420
11,325 12,852 4,975 930 30,082 40,958
10,995 9,265 6,970 1,345 28,575 30,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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