AoeStats
← Jacksito07

Yucatan

503295851Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 19m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Aztecs · Dominican Republic
813
+16
🇲🇽 Burgundians · Mexico
796
+17
🇲🇽 Celts · Mexico
785
+17
🇺🇸 Mongols · United States
712
+20
🇨🇱 Cumans · Chile
888
-21
🇮🇩 Khmer · Indonesia
823
-18
🇦🇷 Chinese · Argentina
805
-17
🇨🇱 Lithuanians · Chile
712
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 826 11:22 15:38 ⛏ Fast Castle
35 704 10:52 19:13 ⛏ Fast Castle
25 507 14:33 18:38 ⛏ Fast Castle
20 390 11:15 17:18 ⛏ Fast Castle
16 310 14:05 ⛏ Fish Boom FC
13 259 10:19 16:40 ⚔ FC into Scouts
12 248 11:29 ⛏ Fast Castle
8 169 11:30 17:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,415 2,775 275 225 6,690 8,174
4,000 1,809 200 0 6,009 7,849
3,575 1,650 500 190 5,915 7,909
3,075 2,175 250 100 5,600 7,315
3,300 1,627 250 200 5,377 6,591
2,800 1,975 370 100 5,245 5,989
2,875 1,910 250 200 5,235 6,123
3,300 1,500 250 0 5,050 6,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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