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← [Yodas] Ivaylo AOE CL

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503295816Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 24m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1237
+7
🇨🇱 Mongols · Chile
1110
+12
🇨🇴 Khmer · Colombia
1071
+14
🇨🇱 Goths · Chile
987
+40
🇺🇸 Slavs · United States
1055
-14
🇺🇸 Teutons · United States
1044
-13
🇺🇸 Hindustanis · United States
1028
-13
🇺🇸 Ethiopians · United States
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 805 11:06 15:47 ⛏ Fast Castle
31 742 9:23 20:46 ⚔ Drush into Skirms
30 729 10:29 18:01 ⛏ Fast Castle
28 668 12:26 17:23 ⛏ Fast Castle
19 458 12:29 ⚔ Scout Rush
16 391 14:25 23:17 ⚔ Drush
13 322 9:54 21:23 ⛏ Fast Castle
12 290 10:37 22:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,075 4,980 2,950 100 13,105 12,884
5,810 3,830 825 0 10,465 11,569
4,565 4,860 430 0 9,855 11,914
5,600 2,855 910 0 9,365 10,569
4,030 3,460 680 750 8,920 9,388
4,600 2,730 550 850 8,730 9,694
4,760 3,140 310 345 8,555 9,220
3,975 3,217 250 340 7,782 8,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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