AoeStats
← GL.Great_Inquisitor

Yucatan

503295780Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 37m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1004
+18
🇺🇸 Inca · United States
1004
+18
🇺🇸 Vietnamese · United States
988
+19
🇨🇴 Mongols · Colombia
970
+20
🇦🇷 Franks · Argentina
1246
-26
🇦🇷 Bulgarians · Argentina
1190
-24
🇦🇷 Britons · Argentina
915
-13
🇦🇷 Chinese · Argentina
867
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,854 9:54 14:19 ⛏ Fast Castle
47 1,781 10:01 18:00 ⚔ Archer Rush
45 1,685 10:42 16:04 ⛏ Fast Castle
41 1,531 10:08 19:17 ⚔ Scout Rush
36 1,361 12:28 18:21 ⛏ Fast Castle
23 847 11:09 16:05 34:39 ⛏ Fast Castle
15 546 11:38 ⚔ Skirmisher Rush
13 479 12:08 32:14

Resources

Player Food Wood Gold Stone Spent Collected
10,575 10,324 5,115 2,250 28,264 29,076
9,375 8,045 4,215 3,580 25,215 27,231
11,125 5,390 4,080 3,600 24,195 26,287
8,775 8,009 3,910 1,500 22,194 24,537
7,055 9,607 2,630 200 19,492 24,062
8,310 8,805 75 0 17,190 24,438
6,500 4,835 1,855 2,025 15,215 16,863
4,320 3,430 350 555 8,655 9,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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