AoeStats
← Huidaveloz

QS Arena

503295775Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 55m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
921
+13
🇩🇪 Britons · Germany
849
+16
🇺🇸 Aztecs · United States
754
+20
🇨🇱 Italians · Chile
904
-19
🇧🇷 Maya · Brazil
842
-16
🇦🇷 Persians · Argentina
814
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,402 8:17 16:00 32:03 ⛏ Fast Castle
21 1,188 7:12 15:22 26:27 ⛏ Fast Castle
19 1,032 8:43 14:41 37:20 ⛏ Fast Castle
17 932 9:19 14:06 28:02 ⛏ Fast Castle
15 824 7:12 17:26 37:42 ⚔ Archer Rush
11 597 6:58 20:04 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,505 25,660 25,730 2,900 81,795 87,176
26,280 26,378 17,635 4,800 75,093 90,927
28,910 14,645 26,180 4,100 73,835 76,273
27,405 10,455 17,560 2,350 57,770 64,307
17,760 20,670 13,225 2,195 53,850 69,514
12,535 15,365 11,465 1,505 40,870 52,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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