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QS Arena

503295704Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 50m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
846
+16
🇱🇧 Slavs · Lebanon
844
+16
🇧🇷 Poles · Brazil
886
-18
🇧🇷 Vikings · Brazil
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
DR.X Slavs
30 1,517 8:34 12:59 28:28 ⛏ Fast Castle
Joey Al Aswad Mongols
20 1,025 8:30 13:47 31:44 ⛏ Fast Castle
eliel_baia Poles
20 1,028 9:30 14:36 33:06 ⛏ Fast Castle
nayarass8 Vikings
20 990 10:23 19:54 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,200 13,240 9,265 4,770 72,475 75,504
31,425 30,850 6,825 2,800 71,900 78,178
29,650 16,500 15,025 1,600 62,775 73,173
25,880 14,520 13,320 2,150 55,870 64,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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