AoeStats
← SouthWarrior260

Team Islands

503295521Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 78m 35s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
569
+16
🇪🇸 Koreans · Spain
564
+16
🇧🇴 Teutons · Bolivia
531
+18
🇺🇸 Armenians · United States
616
-19
🇮🇩 Chinese · Indonesia
542
-15
🇺🇸 Chinese · United States
538
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,442 13:35 25:18 45:41 ⛏ Fish Boom FC
15 1,200 11:44 21:54 41:36 ⛏ Fish Boom into Fire Galleys FC
12 936 15:45 25:13 36:44 ⛏ Fish Boom FC into Fire Galleys
12 905 10:13 19:51 37:00 ⛏ Fish Boom into Galleys FC
11 833 14:43 22:43 33:07 ⛏ Fish Boom FC
8 637 14:23 22:27 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,910 30,600 22,210 5,030 85,750 116,550
26,435 27,290 22,615 3,355 79,695 88,215
14,250 23,145 20,350 2,400 60,145 82,084
15,445 23,845 14,665 5,350 59,305 68,215
10,120 17,198 6,160 2,050 35,528 51,550
9,395 13,905 6,600 1,645 31,545 34,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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