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Nomad

503295409Analyzed
1v1 RM · 1d ago on Aug 31, 2026· 68m 34s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1176
+16
🇺🇸 Byzantines · United States
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
thegoodjunk Byzantines
69 4,755 11:30 27:00 39:10 ⛏ Fish Boom into Fire Galleys into Galleys FC
RedSk0rpi0 Vikings
33 2,281 14:41 23:36 45:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,340 27,985 14,155 5,900 73,380 80,040
30,710 24,030 13,695 850 69,285 68,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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