AoeStats
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Arabia

503295326Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 61m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1030
+12
🇦🇷 Franks · Argentina
1010
+13
🇦🇷 Shu · Argentina
924
+16
🇨🇱 Bulgarians · Chile
973
-15
🇨🇱 Magyars · Chile
945
-14
🇨🇱 Romans · Chile
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 4,119 10:15 28:13 48:43 ⚔ M@A into Archers
37 2,285 11:52 16:01 36:06 ⛏ Fast Castle
24 1,485 11:13 24:10 53:10 ⚔ Archer Rush
22 1,333 12:54 24:31 36:22 ⚔ Drush
22 1,375 10:28 20:15 35:50 ⛏ Fast Castle
15 939 11:04 23:03 48:05 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,955 16,678 15,040 3,185 57,858 76,919
26,485 11,280 12,960 1,950 52,675 58,078
17,730 18,325 9,955 2,710 48,720 53,749
15,760 16,395 10,870 1,625 44,650 57,603
15,090 11,730 6,905 3,550 37,275 39,795
11,490 13,050 9,470 3,050 37,060 43,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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