AoeStats
← Muzan Kibut6411

Four Lakes

503295283Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 55m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1143
+18
🇲🇽 Ethiopians · Mexico
1080
+20
🇧🇷 Khmer · Brazil
1183
-19
🇧🇷 Persians · Brazil
1169
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 3,078 10:19 21:25 41:06 ⚔ Archer Rush
41 2,247 10:33 17:16 38:45 ⚔ Fish Boom FC into Scouts
38 2,073 11:15 17:50 ⚔ Fish Boom into Scouts
25 1,381 11:33 15:24 43:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,575 16,153 6,085 3,110 42,923 50,424
15,170 14,564 8,950 1,785 40,469 43,272
17,265 11,021 7,330 1,725 37,341 39,981
10,930 11,743 4,550 2,590 29,813 31,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.