AoeStats
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Arabia

503295175Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 38m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
630
+13
🇨🇱 Bengalis · Chile
550
+17
🇨🇦 Hindustanis · Canada
578
-15
🇦🇷 Malay · Argentina
552
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 552 9:47 21:06 ⛏ Fast Castle
13 481 11:26 25:54 ⛏ Fast Castle
13 507 14:11 27:04 33:18 ⚔ M@A into Fast Imp
13 488 14:12 25:02 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,105 9,163 4,590 1,365 26,223 32,165
9,160 5,615 3,795 2,375 20,945 22,028
7,700 6,205 2,385 980 17,270 21,729
5,950 4,890 990 1,290 13,120 17,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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