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Black Forest

503295113Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 59m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
838
+14
🇺🇸 Mongols · United States
834
+31
🇺🇸 Celts · United States
807
+15
🇵🇷 Persians · Puerto Rico
902
-19
🇺🇸 Britons · United States
824
-16
🇺🇸 Khmer · United States
642
-8
Player eAPM Actions Feudal Castle Imperial Opening
yamir0000 Persians
21 1,234 13:23 20:23 48:22 ⛏ Fast Castle
luhigy23 Japanese
20 1,204 13:05 17:59 43:09 ⛏ Fast Castle
Yomokillroy Britons
12 691 14:24 23:23 46:42 ⛏ Fast Castle
11 646 10:48 20:59 36:57 ⚔ Scouts FC
11 639 12:57 21:54 37:27 ⛏ Fast Castle
5 319 20:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,155 20,450 29,000 3,450 88,055 89,243
30,945 22,478 12,875 3,140 69,438 82,062
24,810 19,885 16,675 3,000 64,370 71,102
15,410 11,079 6,545 2,735 35,769 37,468
14,835 9,678 6,635 2,340 33,488 37,609
4,965 5,482 2,250 315 13,012 13,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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