AoeStats
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Black Forest

503295056Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1146
+14
🇺🇸 Teutons · United States
1133
+15
🇩🇴 Romans · Dominican Republic
1130
+15
🇺🇸 Celts · United States
1117
+16
🇨🇳 Saracens · China
1121
-16
🇺🇸 Franks · United States
1117
-15
🇺🇸 Huns · United States
1114
-15
🇨🇦 Vietnamese · Canada
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,708 13:17 16:59 30:27 ⛏ Fast Castle
29 1,507 12:16 16:49 32:54 ⛏ Fast Castle
28 1,502 12:48 16:25 31:57 ⛏ Fast Castle
28 1,499 16:41 21:07 36:22 ⛏ Fast Castle
27 1,435 12:28 16:18 31:44 ⛏ Fast Castle
26 1,394 15:23 23:53 36:38 ⛏ Fast Castle
21 1,112 13:19 17:32 31:30 ⛏ Fast Castle
12 620 14:34 21:01 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,915 35,480 24,480 3,100 85,975 93,678
26,415 29,446 13,875 4,285 74,021 86,181
26,005 17,790 17,445 4,850 66,090 79,611
29,515 16,820 16,960 2,250 65,545 80,509
21,425 19,979 16,135 1,530 59,069 65,900
23,595 22,755 9,235 2,985 58,570 92,859
17,630 22,092 15,275 1,955 56,952 73,851
24,605 12,656 16,260 1,360 54,881 57,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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