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Yucatan

503294987Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 63m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1193
+13
🇨🇱 Britons · Chile
1098
+17
🇨🇱 Poles · Chile
1083
+18
🇨🇱 Mongols · Chile
1172
-18
🇨🇱 Magyars · Chile
1124
-16
🇨🇱 Britons · Chile
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
h33posk Britons
41 2,643 11:29 16:00 34:50 ⛏ Fast Castle
Lala Poles
38 2,408 13:01 17:55 51:22 ⛏ Fast Castle
38 2,435 10:30 16:14 38:52 ⛏ Fast Castle
30 1,890 10:50 15:28 32:46 ⛏ Fast Castle
29 1,844 10:47 21:26 36:54 ⚔ Archer Rush
26 1,656 14:58 24:51 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,410 31,019 18,660 8,620 86,709 92,518
27,340 23,190 22,820 3,550 76,900 78,197
33,295 11,245 24,510 2,935 71,985 103,662
31,210 18,664 17,235 4,325 71,434 74,394
21,350 19,342 9,275 3,415 53,382 53,895
21,840 19,804 5,065 4,300 51,009 56,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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