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Glade

503294825Analyzed
1v1 RM · 4d ago on Aug 31, 2026· 32m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
650
+15
🇺🇸 Japanese · United States
630
-15
Player eAPM Actions Feudal Castle Imperial Opening
Dodes Cumans
20 637 11:59 ⚔ M@A Rush
dumbledoresarmy Japanese
11 374 10:03 24:11

Resources

Player Food Wood Gold Stone Spent Collected
5,600 4,425 1,530 225 11,780 12,345
6,210 3,810 890 650 11,560 11,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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