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Arabia

503294767Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 64m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burmese · Brazil
895
+17
🇺🇸 Vietnamese · United States
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
ajax2207 Vietnamese
26 1,666 9:33 22:00 49:53 ⛏ Fast Castle
nobre0 Burmese
22 1,423 10:02 20:43 38:26

Resources

Player Food Wood Gold Stone Spent Collected
30,370 19,178 17,315 3,200 70,063 71,736
29,395 26,185 10,185 3,680 69,445 78,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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