AoeStats
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Yucatan

503294613Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Shu · Mexico
949
+16
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947
+16
🇲🇽 Malay · Mexico
890
+19
🇺🇸 Franks · United States
985
-19
🇦🇷 Japanese · Argentina
961
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🇨🇴 Britons · Colombia
927
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,799 11:16 15:30 32:26 ⚔ FC into Archers
21 1,014 10:09 19:14 32:32 ⚔ Scout Rush
20 960 10:27 18:17 34:50 ⛏ Fast Castle
17 824 10:46 17:30 36:23 ⛏ Fast Castle
12 564 11:16 19:10 31:30 ⛏ Fast Castle
8 391 10:42 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,400 17,230 8,485 3,130 50,245 51,195
18,570 17,202 9,765 2,840 48,377 69,865
18,775 6,065 9,335 2,700 36,875 43,858
16,695 6,135 8,055 1,430 32,315 34,583
12,735 5,010 5,095 1,615 24,455 28,268
3,235 2,590 635 155 6,615 7,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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