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Arabia

503294532Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 107m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
561
+18
🇺🇾 Koreans · Uruguay
613
-18
Player eAPM Actions Feudal Castle Imperial Opening
pablof Britons
25 2,660 10:20 23:33 45:05 ⛏ Fast Castle
engamo2010 Koreans
25 2,700 10:28 23:37 39:02 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,245 34,163 20,825 3,995 89,228 115,213
34,620 32,345 14,395 2,775 84,135 85,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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