AoeStats
← Rav'en

Arabia

503294470Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 81m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
939
+17
🇲🇽 Vikings · Mexico
903
+18
vs
🇵🇰 Hindustanis · Pakistan
950
-17
🇵🇰 Magyars · Pakistan
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,888 11:22 21:38 43:09 ⚔ Drush
34 2,782 10:45 17:58 — ⛏ Fast Castle
25 2,030 11:05 17:13 44:24 ⛏ Fast Castle
25 2,072 10:46 24:26 52:42

Resources

Player Food Wood Gold Stone Spent Collected
42,830 29,870 21,460 6,200 100,360 107,753
33,150 40,677 20,875 2,705 97,407 118,469
37,445 37,988 15,705 4,920 96,058 103,875
28,440 16,293 21,615 5,400 71,748 73,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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