AoeStats.net
1047 live
← back

Arabia

503294470Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 81m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
939
+17
🇲🇽 Vikings · Mexico
903
+18
🇵🇰 Hindustanis · Pakistan
950
-17
🇵🇰 Magyars · Pakistan
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
Rixas Vikings
35 2,888 11:22 21:38 43:09 ⚔ Drush
Ghost Magyars
34 2,782 10:45 17:58 ⛏ Fast Castle
Rav'en Hindustanis
25 2,030 11:05 17:13 44:24 ⛏ Fast Castle
Tuko00o Slavs
25 2,072 10:46 24:26 52:42

Resources

Player Food Wood Gold Stone Spent Collected
42,830 29,870 21,460 6,200 100,360 107,753
33,450 40,677 21,075 2,705 97,907 118,969
37,620 38,038 15,730 4,920 96,308 104,125
29,115 16,293 21,715 5,400 72,523 74,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.