AoeStats
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QS Arena

503294321Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
930
+11
🇦🇷 Bulgarians · Argentina
921
+12
🇦🇷 Huns · Argentina
821
+16
🇨🇳 Khmer · China
812
+17
🇨🇱 Spanish · Chile
894
-48
🇨🇱 Persians · Chile
810
-35
🇨🇱 Khmer · Chile
810
-35
🇧🇷 Persians · Brazil
785
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,334 7:59 13:50 33:01 ⛏ Fast Castle
25 1,203 9:07 13:56 27:24 ⛏ Fast Castle
21 1,005 9:13 13:00 28:58 ⛏ Fast Castle
18 888 8:48 12:49 32:33 ⛏ Fast Castle
18 860 8:56 21:26 37:42 ⚔ Drush into Skirms
16 800 8:52 19:21 ⚔ Archer Rush
13 614 8:38 20:51 ⚔ Scout Rush
12 564 7:56 16:43 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,670 15,495 13,985 5,725 66,875 74,076
35,735 14,665 12,620 1,600 64,620 85,251
20,785 6,230 14,985 650 42,650 49,155
9,600 16,243 12,580 3,000 41,423 45,871
13,825 14,405 8,900 2,985 40,115 54,710
14,365 8,995 5,495 1,470 30,325 33,927
12,005 7,250 5,200 4,850 29,305 32,333
11,290 6,275 1,175 300 19,040 19,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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