AoeStats
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QS Arena

503294233Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 28m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
972
+14
🇨🇴 Vietnamese · Colombia
887
+18
🇺🇸 Mongols · United States
875
+18
vs
966
-19
🇺🇸 Lithuanians · United States
933
-17
🇵🇪 Vietnamese · Peru
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 662 10:34 15:22 — ⛏ Fast Castle
19 561 8:15 18:01 — ⛏ Fast Castle
16 472 9:26 20:38 — ⚔ Archer Rush
15 422 9:00 16:27 25:10 ⛏ Fast Castle
14 409 7:57 16:34 — ⛏ Fast Castle
12 351 8:46 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,460 7,810 1,245 850 16,365 20,282
7,735 6,550 1,645 200 16,130 17,843
6,260 5,040 2,175 750 14,225 15,066
6,055 5,505 1,380 850 13,790 15,031
5,725 5,060 690 330 11,805 14,253
5,375 4,500 1,050 300 11,225 15,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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