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QS Arena

503294233Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 28m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
972
+14
🇨🇴 Vietnamese · Colombia
887
+18
🇺🇸 Mongols · United States
875
+18
🇵🇪 Bohemians · Peru
966
-19
🇺🇸 Lithuanians · United States
933
-17
🇵🇪 Vietnamese · Peru
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
JerryDi Vietnamese
23 662 10:34 15:22 ⛏ Fast Castle
Jeisn Vietnamese
19 561 8:15 18:01 ⛏ Fast Castle
pac42 Mongols
16 472 9:26 20:38 ⚔ Archer Rush
15 422 9:00 16:27 25:10 ⛏ Fast Castle
N0m4k Wu
14 409 7:57 16:34 ⛏ Fast Castle
vladimir Lithuanians
12 351 8:46 17:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,060 7,860 1,245 850 17,015 20,932
7,735 6,550 1,785 200 16,270 17,983
6,260 5,040 2,175 750 14,225 15,066
6,055 5,505 1,380 850 13,790 15,031
6,325 5,135 690 330 12,480 14,928
6,175 4,500 1,250 300 12,225 16,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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