AoeStats
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Arabia

503294192Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 97m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
921
+14
🇨🇦 Spanish · Canada
921
+14
🇨🇦 Franks · Canada
752
+22
vs
🇦🇷 Burmese · Argentina
883
-17
🇦🇷 Japanese · Argentina
880
-17
🇦🇷 Bulgarians · Argentina
868
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 3,446 10:16 23:23 40:05
34 3,350 14:08 19:08 40:27 ⛏ Fast Castle
20 1,902 12:57 18:19 36:09 ⛏ Fast Castle
20 1,914 10:33 43:10 62:28 ⚔ Scout Rush
18 1,760 9:51 21:51 44:56
13 1,233 11:55 23:25 44:15

Resources

Player Food Wood Gold Stone Spent Collected
33,275 31,646 17,175 2,450 84,546 101,762
25,270 23,913 21,250 3,030 73,463 82,637
29,420 16,510 18,515 4,200 68,645 93,591
20,205 21,977 17,855 5,150 65,187 68,740
25,890 12,207 19,665 3,150 60,912 68,198
13,680 18,250 12,925 2,900 47,755 57,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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