AoeStats
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Arabia

503294032Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 24m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1282
+11
🇧🇷 Spanish · Brazil
1275
+11
🇨🇦 Romans · Canada
1252
+12
🇻🇪 Ethiopians · Venezuela
1222
+13
vs
🇦🇷 Maya · Argentina
1177
-12
🇦🇷 Vietnamese · Argentina
1157
-12
🇦🇷 Magyars · Argentina
1153
-11
🇦🇷 Tupi · Argentina
1150
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 1,786 10:34 — — ⚔ Archer Rush
54 1,342 10:05 — — ⚔ Scout Rush
40 999 9:34 — — ⚔ M@A Rush
38 943 9:27 23:15 — ⚔ Scout Rush
38 962 10:23 22:36 — ⚔ Scout Rush
38 938 10:59 — — ⚔ Archer Rush
30 739 9:04 23:31 — ⚔ Archer Rush
28 692 9:05 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,545 3,181 1,525 100 12,351 12,519
4,075 4,399 3,260 0 11,734 11,813
6,030 3,056 875 0 9,961 10,856
3,985 3,357 2,435 125 9,902 11,965
K
5,235 3,279 150 0 8,664 10,872
4,860 3,399 350 0 8,609 8,999
4,895 2,869 670 0 8,434 10,606
4,300 1,815 680 125 6,920 7,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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