AoeStats
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Four Lakes

503294005Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 31m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1141
+17
🇺🇸 Chinese · United States
1130
+17
🇺🇸 Franks · United States
1116
+18
🇨🇴 Khmer · Colombia
1190
-19
🇹🇼 Japanese · Taiwan
1164
-27
🇦🇷 Poles · Argentina
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,401 12:03 17:09 ⛏ Fish Boom FC
39 1,239 9:50 22:01 ⛏ Fish Boom FC
27 866 11:15 21:21 ⚔ Archers into Skirms
20 635 9:36 17:59 ⛏ Fast Castle
18 576 13:25 21:19 ⛏ Fish Boom into Fire Galleys
14 450 11:40 17:43 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,890 10,275 4,860 200 26,225 31,223
10,135 5,745 5,395 100 21,375 22,537
9,375 6,304 3,035 300 19,014 20,465
5,760 5,935 400 755 12,850 13,962
5,470 4,925 1,100 300 11,795 15,360
4,325 4,164 610 300 9,399 11,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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