AoeStats
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Black Forest

503293951Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 50m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
640
+13
🇺🇸 Lithuanians · United States
624
+14
🇲🇽 Franks · Mexico
667
-18
🇲🇽 Britons · Mexico
478
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,035 14:18 21:36 ⛏ Fast Castle
18 904 15:20 23:22 41:07 ⛏ Fast Castle
15 747 15:26 27:02 ⚔ Skirms into Archers
14 706 11:41 24:49 47:32

Resources

Player Food Wood Gold Stone Spent Collected
14,555 14,191 10,320 3,025 42,091 46,069
15,315 9,957 5,500 1,125 31,897 37,137
10,680 10,747 4,530 2,540 28,497 32,622
10,690 11,071 3,450 1,825 27,036 29,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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