AoeStats
← Knight05

Team Islands

503293692Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 60m 22s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
816
+15
🇺🇸 Italians · United States
780
+16
🇨🇱 Chinese · Chile
805
-16
🇨🇱 Spanish · Chile
768
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,130 10:41 15:44 34:58 ⛏ Fast Castle
18 1,083 12:04 20:00 30:37 ⛏ Fish Boom FC into Fire Galleys
15 922 11:06 22:21 28:20 ◆ Fire Galleys into Galleys FC into Fast Imp
15 887 13:04 21:28 42:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,450 26,880 16,375 4,815 61,520 68,916
21,500 19,615 8,005 3,035 52,155 57,656
16,155 18,125 10,640 2,050 46,970 55,341
15,395 10,265 12,890 2,050 40,600 45,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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