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Team Islands

503293604Analyzed
4v4 RM · 7h ago on Aug 31, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1126
+13
🇵🇱 Portuguese · Poland
1072
+15
🇵🇱 Koreans · Poland
1054
+16
🇩🇪 Wu · Germany
962
+20
🇨🇴 Vikings · Colombia
1094
-18
🇺🇸 Teutons · United States
1086
-18
🇺🇸 Saracens · United States
1039
-15
🇪🇸 Malay · Spain
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
elkingg1822 Vikings
40 2,152 12:17 17:04 36:17 ⛏ Fish Boom FC
Kuroi Raito5577 Portuguese
29 1,573 12:11 16:46 36:32 ⛏ Fish Boom FC
Xavia Vikings
28 1,509 10:51 14:52 33:13 ⛏ Fish Boom FC
Gripe A Malay
27 1,436 9:33 16:46 26:17 ⛏ Fish Boom FC
slumlord866 Saracens
22 1,162 10:59 15:31 28:57 ⛏ Fast Castle
16 845 11:23 21:30 26:57 ⛏ Fish Boom FC into Fast Imp
Pysiokk Koreans
14 770 11:59 17:23 42:15 ⛏ Fast Castle
Governator01 Teutons
10 531 15:09 25:55 38:49 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,370 31,065 21,950 1,600 85,985 92,832
18,965 27,565 14,420 4,150 65,100 81,889
19,345 25,610 11,455 3,050 59,460 83,132
17,060 21,705 15,790 3,450 58,005 70,300
12,585 28,825 13,505 3,050 57,965 67,767
10,225 24,555 13,670 2,550 51,000 69,940
20,570 13,410 11,945 2,025 47,950 56,045
12,875 10,440 4,875 8,225 36,415 42,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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