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Arabia

503293452Analyzed
4v4 RM · 9h ago on Aug 31, 2026· 42m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
1101
+12
🇨🇱 Burgundians · Chile
1068
+14
🇧🇷 Magyars · Brazil
1044
+15
🇨🇱 Bengalis · Chile
947
+19
🇨🇴 Franks · Colombia
1047
-16
🇳🇮 Burgundians · Nicaragua
1036
-16
🇺🇸 Mongols · United States
1009
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🇳🇮 Inca · Nicaragua
986
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Player eAPM Actions Feudal Castle Imperial Opening
Camilo M87 Burgundians
50 2,135 10:08 16:33 38:12 ⚔ Scout Rush
-ShaDoW Magyars
38 1,636 10:50 17:21 40:28 ⛏ Fast Castle
RatZakk Franks
36 1,543 11:12 24:22 ⚔ Archers into Skirms
32 1,375 9:44 16:07 ⛏ Fast Castle
J Cream Mongols
31 1,335 10:24 16:28 ⛏ Fast Castle
El tío Furcio! Burgundians
30 1,257 11:12 17:18 40:21 ⛏ Fast Castle
26 1,112 11:05 23:53 ⚔ Scouts into Archers
25 1,082 9:44 23:23 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,690 9,033 13,275 200 44,198 46,342
17,530 7,665 8,395 850 34,440 36,911
14,785 9,768 6,360 1,940 32,853 34,082
8,420 8,085 5,730 750 22,985 26,576
10,935 6,470 2,840 2,700 22,945 25,183
7,150 8,098 2,860 1,510 19,618 25,695
6,440 7,135 1,300 1,500 16,375 17,098
7,075 4,504 2,750 200 14,529 15,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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