AoeStats
← Jack Perez

Black Forest

503293407Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 41m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
1021
+16
🇲🇽 Mongols · Mexico
1000
+17
🇦🇷 Khmer · Argentina
990
+17
vs
🇦🇷 Wei · Argentina
1071
-19
🇦🇷 Vietnamese · Argentina
1008
-16
🇦🇷 Mongols · Argentina
962
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,606 10:49 17:11 32:59 ⛏ Fast Castle
31 1,294 12:18 16:56 36:26 ⛏ Fast Castle
27 1,113 11:21 15:13 28:45 ⛏ Fast Castle
26 1,090 13:01 20:11 41:41 ⛏ Fast Castle
23 958 11:53 21:59 39:10 ⛏ Fast Castle
15 646 11:15 16:28 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,055 11,514 8,175 2,485 43,229 51,561
14,155 14,005 7,460 1,580 37,200 42,194
16,320 9,635 8,760 2,150 36,865 46,476
14,770 13,200 3,920 1,000 32,890 41,687
16,755 9,902 5,085 420 32,162 33,855
11,885 11,389 3,105 980 27,359 29,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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