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Yucatan

503293261Analyzed
4v4 RM · 4h ago on Aug 31, 2026· 63m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
981
+12
🇨🇱 Mongols · Chile
979
+12
🇦🇷 Cumans · Argentina
957
+13
🇧🇷 Franks · Brazil
935
+14
🇲🇽 Britons · Mexico
921
-14
🇺🇸 Saracens · United States
913
-14
🇲🇽 Khmer · Mexico
870
-12
🇵🇪 Huns · Peru
864
-12
Player eAPM Actions Feudal Castle Imperial Opening
Waldo Magnum Vietnamese
55 3,516 11:18 18:33 32:38 ⚔ Archer Rush
bepbruno14 Mongols
38 2,384 9:33 17:22 35:49 ⚔ Scout Rush
VivaPeron Cumans
23 1,437 9:52 15:12 42:33 ⛏ Fast Castle
Felch Baby Saracens
18 1,152 14:08 21:35 43:52 ⛏ Fish Boom FC
17 1,057 14:02 18:21 39:17 ⛏ Fast Castle
14 857 12:51 17:27 35:19 ⛏ Fast Castle
14 916 9:09 19:56 34:14 ⛏ Fast Castle
7 441 13:47 20:30 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,835 18,745 38,500 5,050 105,130 121,912
39,200 24,950 20,355 4,850 89,355 94,959
23,400 8,000 22,625 5,630 59,655 61,794
19,555 20,157 10,660 1,750 52,122 82,267
24,305 7,415 14,970 1,500 48,190 53,701
16,470 16,418 10,590 3,850 47,328 57,031
14,600 18,602 10,965 985 45,152 52,464
6,780 3,943 1,870 850 13,443 18,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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