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Arabia

503293200Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
727
+16
🇦🇷 Italians · Argentina
727
+16
🇦🇷 Persians · Argentina
777
-18
🇦🇷 Maya · Argentina
691
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,818 10:43 22:46 40:22 ⚔ FC into Skirms
CULISUELTO4 Italians
33 1,567 11:49 16:53 40:32 ⛏ Fast Castle
BABO Portuguese
17 829 12:40 16:40 33:59 ⛏ Fast Castle
fede dela T Persians
12 598 12:52 27:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,625 7,475 5,610 1,400 24,110 33,351
9,295 9,499 3,590 1,185 23,569 26,230
7,400 7,705 5,945 850 21,900 23,756
6,590 4,167 1,105 1,845 13,707 14,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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