AoeStats
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Four Lakes

503293190Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1304
+10
🇦🇷 Japanese · Argentina
1208
+14
🇦🇷 Koreans · Argentina
1205
+14
🇦🇷 Persians · Argentina
1198
+14
vs
🇦🇷 Dravidians · Argentina
1187
-14
🇨🇴 Italians · Colombia
1184
-14
1168
-13
🇨🇳 Wei · China
1093
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,085 11:41 19:29 35:00 ⛏ Fish Boom FC
49 2,642 10:16 20:00 37:19 ⚔ Fish Boom into Scouts
44 2,378 11:14 19:31 28:31 ⚔ Fish Boom into Archers
41 2,194 10:20 19:28 37:54 ⚔ Fish Boom into Scouts
30 1,603 10:42 20:07 32:08 ⚔ Fish Boom into Archers
28 1,499 13:17 19:38 28:03 ⛏ Fish Boom
20 1,089 13:15 19:44 42:49 ⛏ Fast Castle
20 1,050 11:30 15:45 35:32 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
34,320 18,142 25,800 2,300 80,562 85,957
27,755 15,432 22,645 200 66,032 77,364
22,150 21,555 15,225 4,760 63,690 68,667
20,000 23,921 14,315 3,600 61,836 68,072
12,285 18,265 9,515 5,905 45,970 50,332
15,205 12,645 8,835 2,245 38,930 41,976
13,485 15,451 3,190 1,800 33,926 38,356
10,020 9,092 3,805 2,925 25,842 26,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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