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Arabia

503293138Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 35m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1471
+16
🇦🇷 Bulgarians · Argentina
1473
-16
Player eAPM Actions Feudal Castle Imperial Opening
Squid_CARP Bulgarians
62 2,193 9:13 23:52 ⚔ Scout Rush
Gonçal Koreans
36 1,273 9:01 24:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,755 10,499 5,785 870 24,909 26,814
10,705 6,390 1,435 800 19,330 20,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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