AoeStats
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QS Arena

503293074Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
789
+14
🇦🇷 Franks · Argentina
772
+15
🇨🇷 Goths · Costa Rica
740
+16
🇺🇸 Bulgarians · United States
787
-17
🇺🇸 Persians · United States
735
-15
🇺🇸 Bohemians · United States
718
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,312 8:54 15:20 28:52 ⛏ Fast Castle
22 1,097 8:23 15:31 33:07 ⛏ Fast Castle
19 958 8:34 13:25 32:51 ⛏ Fast Castle
14 691 7:40 14:36 30:23 ⛏ Fast Castle
13 669 9:20 18:06 33:59
10 484 7:59 18:51 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,335 15,840 13,795 2,800 64,770 74,266
20,895 20,800 9,345 2,900 53,940 55,409
13,075 18,505 16,770 1,500 49,850 62,773
22,730 11,940 11,155 2,000 47,825 53,861
19,185 9,950 12,770 3,450 45,355 49,825
14,030 8,980 6,410 1,695 31,115 32,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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