AoeStats
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Arabia

503292900Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 47m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1289
+18
🇦🇷 Malians · Argentina
1325
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,753 9:32 23:01 41:31 ⚔ Scout Rush
34 1,599 9:16 21:31 46:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,035 15,339 12,255 3,550 56,179 59,578
24,755 9,566 9,625 2,700 46,646 49,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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