AoeStats
← Boz

Coastal Forest

503292857Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1126
+16
🇺🇸 Inca · United States
1077
+19
🇦🇺 Persians · Australia
1205
-21
🇦🇺 Japanese · Australia
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,908 10:51 17:50 40:47 ⛏ Fast Castle
42 2,924 9:43 23:34 50:51 ⚔ Skirmisher Rush
33 2,270 10:33 20:39 41:52 ⚔ Fish Boom into Archers into Fire Galleys
33 2,296 12:17 21:36 40:21 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,910 36,045 7,835 3,285 85,075 91,514
27,840 23,421 12,165 5,360 68,786 85,550
24,630 28,065 12,145 2,850 67,690 76,680
25,755 20,820 9,375 2,850 58,800 75,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.