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503292742Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 93m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
768
+15
🇲🇽 Sicilians · Mexico
756
+16
🇧🇷 Wu · Brazil
726
+17
🇨🇴 Turks · Colombia
811
-34
🇨🇴 Celts · Colombia
755
-24
🇨🇴 Byzantines · Colombia
683
-22
Player eAPM Actions Feudal Castle Imperial Opening
30 2,770 11:29 17:33 35:24 ⛏ Fast Castle
26 2,420 11:48 22:02 42:22 ⚔ Archer Rush
25 2,336 10:42 23:41 40:04 ⚔ Drush into Archers
23 2,128 9:48 19:53 38:02 ⛏ Fast Castle
19 1,725 13:23 20:29 37:52 ⚔ FC into Skirms
12 1,120 11:32 29:20 52:26

Resources

Player Food Wood Gold Stone Spent Collected
47,140 52,590 30,345 4,335 134,410 150,822
57,120 48,615 15,585 5,645 126,965 139,951
43,985 24,741 33,835 5,035 107,596 153,369
35,920 36,643 17,535 5,975 96,073 98,998
41,095 18,721 16,410 1,400 77,626 128,177
23,360 23,366 9,060 1,810 57,596 58,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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