AoeStats
← Mr. Maula

QS Arena

503292733Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 60m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
674
+16
🇨🇱 Mongols · Chile
650
+17
🇨🇳 Mongols · China
696
-18
🇵🇪 Franks · Peru
657
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,098 8:11 16:51 38:08 ⚔ Archer Rush
25 1,550 7:42 18:02 37:41 ⛏ Fast Castle
24 1,463 10:13 19:11 49:43 ⚔ Scout Rush
17 1,030 9:13 15:25 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,240 20,865 13,705 4,105 57,915 62,184
15,395 20,825 14,865 4,850 55,935 63,291
21,795 12,675 17,795 2,250 54,515 58,503
21,795 8,180 18,545 4,020 52,540 55,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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