AoeStats
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Arabia

503292453Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 23m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
954
+12
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,142 11:00 22:14 ⚔ Archer Rush
42 969 11:19 ⚔ Archer Rush
39 914 9:50 ⚔ Archer Rush
39 916 10:10 22:12
26 600 9:13 ⚔ Scout Rush
24 551 8:22
21 484 10:47 ⚔ Scout Rush
9 200 11:32

Resources

Player Food Wood Gold Stone Spent Collected
5,200 4,159 1,850 100 11,309 11,986
3,975 3,904 1,670 250 9,799 11,131
5,325 2,880 1,470 0 9,675 11,860
4,460 2,960 610 0 8,030 10,189
3,965 2,575 150 0 6,690 7,390
2,960 3,294 50 0 6,304 7,627
3,000 1,943 50 545 5,538 6,969
2,280 2,197 0 0 4,477 5,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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