AoeStats
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Arabia

503292083Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1268
+15
🇦🇷 Vietnamese · Argentina
1264
+15
🇵🇦 Magyars · Panama
1244
-15
🇵🇦 Ethiopians · Panama
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,035 10:04 21:15 ⚔ Archer Rush
52 2,498 11:18 25:33 43:50 ⚔ Scout Rush
49 2,395 10:11 22:25 41:41 ⚔ Archer Rush
39 1,875 8:59 22:12 47:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,270 10,858 8,430 850 37,408 38,808
13,430 11,834 7,665 2,150 35,079 35,805
10,110 11,135 9,555 940 31,740 33,994
9,220 7,602 4,785 1,525 23,132 24,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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