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Team Islands

503291977Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
954
+11
🇵🇪 Celts · Peru
940
+11
🇨🇴 Italians · Colombia
839
-12
🇨🇴 Portuguese · Colombia
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
Dester Cumans
55 2,474 14:21 25:40 39:24 ⛏ Fish Boom
38 1,715 11:22 19:50 36:42 ⛏ Fish Boom FC
ZerausCo Italians
21 959 12:41 21:37 29:56 ⛏ Fish Boom into Fire Galleys FC into Galleys
edwardsuarez90 Portuguese
10 435 12:19 22:16 38:43 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,315 16,525 7,520 3,125 45,485 50,085
12,770 13,395 7,325 1,700 35,190 48,848
9,225 14,045 6,705 1,605 31,580 40,568
9,885 8,970 4,705 625 24,185 27,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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