AoeStats
← Poptart#44

Arabia

503291768Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 59m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Shu · Canada
949
+17
🇨🇱 Huns · Chile
960
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,139 13:02 19:50 42:05
19 1,143 11:24 23:08 49:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,200 11,135 7,940 2,150 41,425 43,830
20,205 8,465 12,120 500 41,290 41,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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