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QS Arena

503291664Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1038
+12
🇨🇱 Koreans · Chile
1035
+12
🇨🇱 Maya · Chile
988
+14
🇨🇱 Bulgarians · Chile
979
+14
🇧🇷 Franks · Brazil
957
-14
🇦🇷 Italians · Argentina
941
-13
🇺🇸 Bohemians · United States
938
-13
🇺🇸 Romans · United States
923
-12
Player eAPM Actions Feudal Castle Imperial Opening
Nazmonator Bohemians
40 2,463 9:31 14:12 35:04 ⛏ Fast Castle
LCsLA Skoll Sicilians
37 2,273 7:18 13:02 33:23 ⛏ Fast Castle
34 2,101 6:32 15:15 38:22 ⛏ Fast Castle
LavMani Koreans
26 1,593 7:43 12:30 27:57 ⛏ Fast Castle
Raposao_SP Franks
22 1,338 7:57 12:13 31:11 ⛏ Fast Castle
abramix12 Bulgarians
16 986 8:48 18:46 45:41 ⛏ Fast Castle
kuskonmaz Romans
16 1,003 9:28 13:29 41:26 ⛏ Fast Castle
K.27 Italians
8 469 7:16 15:44 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,985 32,228 13,830 2,580 83,623 91,079
28,705 22,630 22,440 6,340 80,115 92,916
23,985 18,945 17,755 2,900 63,585 75,743
20,955 24,123 16,405 1,135 62,618 74,886
31,735 13,280 11,235 5,550 61,800 84,223
25,285 17,880 9,210 2,605 54,980 65,850
22,665 10,165 13,940 2,850 49,620 54,690
3,375 2,875 485 25 6,760 8,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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