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503291639Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
949
+9
🇺🇾 Burgundians · Uruguay
921
+10
🇺🇾 Jurchens · Uruguay
918
+10
🇺🇾 Persians · Uruguay
852
+13
🇬🇧 Turks · United Kingdom
876
-14
🇨🇱 Teutons · Chile
834
-13
🇨🇱 Japanese · Chile
697
-7
🇨🇱 Italians · Chile
693
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,397 10:05 18:16 31:22 ⛏ Fast Castle
27 1,282 12:00 31:29 ⚔ M@A into Skirms
23 1,095 11:30 18:27 33:35 ⛏ Fast Castle
22 1,008 9:20 14:09 36:43 ⛏ Fast Castle
21 992 10:50 14:52 30:52 ⛏ Fast Castle
18 860 11:44 17:56 41:03 ⛏ Fast Castle
16 748 13:50 18:18 31:02 ⛏ Fast Castle
12 543 13:50 23:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,995 13,375 10,355 3,620 48,345 59,003
22,355 10,900 14,695 200 48,150 57,627
18,180 11,090 7,375 2,275 38,920 42,421
19,895 6,610 9,020 2,900 38,425 41,139
10,530 14,190 8,000 2,190 34,910 38,048
9,830 8,905 4,080 2,625 25,440 28,841
9,205 5,425 4,325 1,410 20,365 21,961
8,420 6,240 1,505 225 16,390 18,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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