AoeStats
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Nomad

503291628Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 63m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
662
+13
🇧🇷 Ethiopians · Brazil
655
+14
🇲🇽 Chinese · Mexico
640
-15
🇲🇽 Ethiopians · Mexico
575
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,676 15:41 21:56 36:19 ⛏ Fish Boom FC
18 1,129 17:05 30:38 49:49 ⛏ Fish Boom
14 870 19:54 31:28 39:15 ⚔ Fish Boom into Scouts
12 730 15:29 26:43 44:12 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,470 16,340 12,270 4,310 50,390 59,756
13,530 21,075 6,730 2,150 43,485 62,178
6,500 14,785 8,260 2,150 31,695 38,640
8,740 13,035 6,945 2,780 31,500 38,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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