AoeStats
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Black Forest

503291553Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 31m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
878
+12
🇲🇽 Britons · Mexico
809
+15
🇦🇷 Spanish · Argentina
804
-14
🇨🇱 Mongols · Chile
758
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 493 15:23 20:01 ⛏ Fast Castle
13 417 10:55 19:51 ⛏ Fish Boom FC
12 382 14:13 26:47 ⚔ Archer Rush
8 248 13:09 20:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,260 8,934 3,730 200 22,124 22,363
6,025 8,830 3,250 1,400 19,505 21,147
5,545 6,885 740 340 13,510 17,590
3,800 3,282 1,300 725 9,107 11,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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