AoeStats
← joelviteladelacruz

Yucatan

503291383Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 81m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
930
+17
🇨🇱 Lithuanians · Chile
921
+17
🇵🇪 Berbers · Peru
919
+17
🇨🇴 Goths · Colombia
915
+18
vs
🇺🇸 Japanese · United States
979
-19
🇺🇸 Britons · United States
947
-17
🇧🇷 Burgundians · Brazil
941
-17
🇺🇸 Spanish · United States
936
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,603 10:38 15:29 39:01 ⛏ Fast Castle
28 2,260 16:15 22:56 38:35 ⛏ Fast Castle
22 1,800 11:39 17:57 40:49 ⛏ Fast Castle
19 1,561 10:59 17:07 31:58 ⛏ Fast Castle
18 1,450 10:57 19:40 43:25 ⛏ Fast Castle
13 1,049 15:45 19:50 33:50 ⛏ Fast Castle
12 960 13:17 21:26 44:59 ⛏ Fast Castle
11 880 13:37 23:47 40:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
55,225 50,995 35,975 5,000 147,195 172,664
59,105 39,305 25,270 5,500 129,180 141,633
22,035 42,359 39,820 13,765 117,979 130,573
57,195 19,654 31,370 2,915 111,134 120,616
37,495 21,225 26,830 5,530 91,080 109,585
34,580 13,525 23,025 3,100 74,230 85,079
37,000 22,007 12,210 2,650 73,867 85,020
23,240 13,524 15,585 3,215 55,564 63,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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