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Yucatan

503291383Analyzed
4v4 RM · 10h ago on Aug 31, 2026· 81m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
930
+17
🇨🇱 Lithuanians · Chile
921
+17
🇵🇪 Berbers · Peru
919
+17
🇨🇴 Goths · Colombia
915
+18
🇺🇸 Japanese · United States
979
-19
🇺🇸 Britons · United States
947
-17
🇧🇷 Burgundians · Brazil
941
-17
🇺🇸 Spanish · United States
936
-17
Player eAPM Actions Feudal Castle Imperial Opening
RAMBO Lithuanians
32 2,603 10:38 15:29 39:01 ⛏ Fast Castle
masanchezt Goths
28 2,260 16:15 22:56 38:35 ⛏ Fast Castle
22 1,800 11:39 17:57 40:49 ⛏ Fast Castle
Alaresun Britons
19 1,561 10:59 17:07 31:58 ⛏ Fast Castle
CovertSpy Spanish
18 1,450 10:57 19:40 43:25 ⛏ Fast Castle
aos.ceus Burgundians
13 1,049 15:45 19:50 33:50 ⛏ Fast Castle
12 960 13:17 21:26 44:59 ⛏ Fast Castle
abbynormal411 Japanese
11 880 13:37 23:47 40:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
58,200 51,245 37,625 5,000 152,070 177,539
59,280 39,380 25,270 5,500 129,430 141,883
22,510 42,409 40,120 13,765 118,804 131,398
57,815 19,929 31,665 2,915 112,324 121,806
37,895 21,225 27,130 5,530 91,780 110,285
37,375 22,482 13,410 2,650 75,917 87,070
34,880 13,525 23,225 3,100 74,730 85,579
24,140 15,024 16,585 3,215 58,964 66,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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